I’ve concentrated my viewing to the most compelling categories: any%, which places fewer restrictions on what a player has to do to get a verified time, and all Remembrances, a much longer category as runners need to defeat every boss that drops a Remembrance item to finish a run. Naturally, the Elden Ring speedrunning community has had a field day with that. That goes especially so for Elden Ring, a game that is so comically large that even thinking about finding all of the areas held together by the digital equivalent of spit and duct tape is daunting, and absolutely fascinating. I’ve been watching dozens of hours of speedrunners learning the game and it’s many, many little tricks.įor me, speedruns are fun because they show so much of the invisible design and construction of a given game, since runners and their communities look for every little seam or trick to exploit. I am still enjoying the game, albeit now as a viewer (of high quality Elden Ring speedruns and world records) rather than an active participant. Its wide-open design means I can play almost the whole thing more like a platformer than a traditional Souls experience. I have something like 200 hours in Elden Ring (and I’ve still not completed the game.) Many of my colleagues have similar playtimes, as it is an impressively huge and multifaceted world. There will be a few spoilers for Elden Ring in the following piece.
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